Halloween: The Game Civilians, stats, and Perks
Learn Halloween: The Game’s ten Standard Civilians, four stat categories, and a source-led way to choose a Perk Deck without inventing unseen values.
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Halloween: The Game confirms ten playable Civilians in the Standard Edition: Jennifer, Tanya, Rachel, Eric, Marcus, Thomas, Bob, Lynda, Annie, and Laurie. Choose a Civilian by the job the official stat categories support—movement, persuasion and resistance, repair and awareness, or combat capability—then build a Perk Deck only from card text and effects visible in your current version.
This is a source-led selection guide, not a tier list. IllFonic has published the launch roster, the definitions of the four Civilian stats, and the structure of the Perk Card system. It has not supplied this wiki with a complete current numerical stat sheet, a universal deck ranking, or a permanent balance guarantee. A recommendation without those limits would sound useful while giving a new player a result they cannot verify.
The confirmed Standard Edition roster
IllFonic's Legacy Characters Reimagined announcement identifies the ten Standard Edition Civilians at launch: Jennifer, Tanya, Rachel, Eric, Marcus, Thomas, Bob, Lynda, Annie, and Laurie. The announcement describes Bob Simms, Annie Brackett, Lynda van der Klok, and Laurie Strode as legacy characters reimagined for the game, alongside six new characters facing Michael's return to Haddonfield. This list is more useful than an incomplete collection of screenshots because it states exactly which names the publisher confirms for the base launch roster.
Digital Deluxe adds Richard and Alexis according to the launch announcement. That edition distinction matters. Do not call all twelve characters Standard Edition, and do not assume a named character is unlocked by default simply because the game includes them. The progression overview says that growing progression levels can unlock additional playable Civilians, but a player should check their current game state and edition before treating that sentence as an unlock guide for one specific person.
| Edition scope | Characters the official material confirms |
|---|---|
| Standard Edition launch roster | Jennifer, Tanya, Rachel, Eric, Marcus, Thomas, Bob, Lynda, Annie, Laurie |
| Digital Deluxe addition | Richard and Alexis |
Read the four stat names as jobs
The progression and customization overview defines four Civilian stat areas. Athleticism determines how quickly and efficiently a Civilian moves through Haddonfield on foot or by bike. Personality affects persuading residents, alerting authorities, commanding additional followers, and Fear and Stalk resistance. Resourcefulness concerns repairs, environmental awareness, and operating motor vehicles or firearms. Capability represents vigor and skill with melee weapons or throwable household items.
Those definitions are a practical way to frame a role before you enter a lobby. If your group expects to persuade residents and create police support, examine the Personality wording. If the plan involves mobility or bicycles, Athleticism is the relevant published category. If a player expects to repair or interact with vehicles, use Resourcefulness as the lens. If the goal is to defend space with the objects described by the game, Capability is the appropriate category. This is not a claim that one stat wins a match alone; matches also involve residents, items, random escape opportunities, teammates, Michael's pressure, and player decisions.
Start with a job, then observe the actual numbers
Before choosing a character, tell the group what you intend to do for the next match. A useful first-session job can be “search for residents and phones,” “carry key items toward a possible escape,” “watch another player's route,” or “stay near a teammate who is persuading a resident.” These are goals, not named build prescriptions. Their value is that they help the group learn the documented objectives while creating information it can share.
Then open the current character screen and record only what it shows: character, platform, version or hotfix, relevant stat display, starting item, selected Perks, match type, and outcome. If the game later changes a number, a reader can see exactly what the observation applied to. A screenshot with that context adds more value than an unlabelled claim that a character is “fast” or “best.” It also makes corrections possible when another player sees different values after an update.
How Perk Points and Perk Decks work
The official progression article says completing matches gives Perk Points. Players use them to roll for Perk Cards, which provide varying levels of gameplay boosts. Spending more Perk Points during a roll can improve the chance of higher-rarity cards. The same source says players can temporarily upgrade cards they own, increasing their level for a set number of matches. Once they have a collection, they build Perk Decks equipped to Civilian loadouts.
This system has several words that are easy to confuse. A Perk Point is the earnable currency described for rolls and temporary upgrades. A Perk Card is the item gained through the system. A Perk Deck is the group of cards equipped to a Civilian loadout. “Higher rarity” is not equivalent to “best for every objective,” and “temporary upgrade” does not mean permanent account growth. Read the card text in your current build before allocating resources; the announcement does not publish the exact effect, duration, rarity odds, or interaction of every card.
A careful way to build a first deck
Start with a deck that answers one declared job rather than chasing a generic best build. First, read each available card aloud or note its exact text. Second, mark whether it helps your selected job, your team's plan, or neither. Third, avoid treating an effect that sounds powerful as proof it works in every mode. Fourth, after a few matches, record what changed: did the card help find residents, survive a pursuit, complete an interaction, or coordinate an escape? If the result is unclear, say so.
This process is intentionally slower than copying a list, but it produces usable evidence. It also respects the official statement that rolls are randomized and that cards have varying boosts. When this wiki publishes tested deck examples, each one should include the version, the card text, the intended job, limitations, and observed matches. It should never hide uncertainty behind a star rating.
Connect a Civilian choice to the match
The official multiplayer overview says Civilians find residents, persuade them, guide them toward possible escapes, uncover containers and points of interest, and can request police calls. A character choice is therefore only the beginning. Communicate what you find, avoid making a resident rescue task invisible to the rest of the team, and treat escape activity as a decision that can reveal your location. The source says starting an escape sequence creates noise and alerts Michael to the exact position.
Continue with the gameplay overview for the documented 1v4 objective loop, story mode and challenges for the separate campaign, and Haddonfield Heights for a map-specific observation method. The sources for this page were checked September 6, 2026. If an update changes a character, Perk, or stat display, the page needs the new official source or a labeled in-game test before its guidance changes.
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